Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Tuesday, January 27, 2009

Steam Train in 3D, composite

A steam train engine, modeled and rendered in Maya. Original render composited in Photoshop.

Compare this image to the real thing from the Teton Valley, in Idaho.

Sunday, December 14, 2008

Audi R8 Commercial

Below is the completed spec commercial for the Audi R8, more an opportunity to practice animation and rendering in Maya than anything else. The car is modeled in Maya 2008, using primarily NURBS surfaces, with the occasional polygon thrown in for good measure. Most of the textures are procedural textures that do not require a detailed texture map. The car itself was typically rendered in three passes in Maya:
  1. Color / Beauty pass - mental ray with Final Gathering, etc. turned on.
  2. Occlusion pass - mental ray default rendering layer.
  3. Depth pass - different techniques depending on the shot.
Further animation was done in the Maya software renderer. All elements were then imported into After Effects, where some fine tuning took place, lens flares, etc. Final layback and export with audio was via Final Cut Pro.

Below is the 'HD' embedding, and below that, the normal embedding for slower connections.








Sunday, November 9, 2008

Audi R8 Exterior Render

A final render comp of the Audi R8, modeled and textured in Maya using primarily NURBS for the model, and mostly procedural textures.  The exterior of the car is modeled to the detail necessary for a thirty second spec ad I am working on.  The above image gives a sense of the style.  Still to come:  rigging and car lights, and maybe a simple interior if necessary.

Below are two straightforward images of the front and rear of the R8.


And one more of the Audi R8 model, rendered in Maya using Mental Ray.