A steam train engine, modeled and rendered in Maya. Original render composited in Photoshop.Compare this image to the real thing from the Teton Valley, in Idaho.
Photography and graphic design, published three times a week (hopefully). Some new designs, some old work, and some borrowed. The goal is to further develop composition and portrait skills outside of my 3D modeling and animation work. High-res versions of most images are available upon request.
A steam train engine, modeled and rendered in Maya. Original render composited in Photoshop.
Color / Beauty pass - mental ray with Final Gathering, etc. turned on.
Occlusion pass - mental ray default rendering layer.
Depth pass - different techniques depending on the shot.
A final render comp of the Audi R8, modeled and textured in Maya using primarily NURBS for the model, and mostly procedural textures. The exterior of the car is modeled to the detail necessary for a thirty second spec ad I am working on. The above image gives a sense of the style. Still to come: rigging and car lights, and maybe a simple interior if necessary.


A freelance animation project I am working on calls for a cameo from Pixar's Wall-E robot from the 2008 Pixar film. Here is the basic model, textured and rendered. Please read more about this project, including modeling, texturing, and rendering Wall-E in Maya.