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So Much Depends
On the Camera Lens

Photography and graphic design, published three times a week (hopefully). Some new designs, some old work, and some borrowed. The goal is to further develop composition and portrait skills outside of my 3D modeling and animation work. High-res versions of most images are available upon request.

Tuesday, January 27, 2009

Steam Train in 3D, composite

A steam train engine, modeled and rendered in Maya. Original render composited in Photoshop.

Compare this image to the real thing from the Teton Valley, in Idaho.
Posted by Zach Gildersleeve at 9:21 AM
Labels: 3D, black and white, forest, Maya, model, photo, railroad, render, train

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      • Steam Train in 3D, composite
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About Me

Zach Gildersleeve
Currently in Salt Lake City, Western US
Please visit my website for more (related and diverse) writings, photography, graphic and web design, 3D modeling and animation, and computer graphics.
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