- Color / Beauty pass - mental ray with Final Gathering, etc. turned on.
- Occlusion pass - mental ray default rendering layer.
- Depth pass - different techniques depending on the shot.
Further animation was done in the Maya software renderer. All elements were then imported into After Effects, where some fine tuning took place, lens flares, etc. Final layback and export with audio was via Final Cut Pro.
Below is the 'HD' embedding, and below that, the normal embedding for slower connections.
1 comment:
I'm impressed Zach. Where can I buy one???
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