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So Much Depends
On the Camera Lens

Photography and graphic design, published three times a week (hopefully). Some new designs, some old work, and some borrowed. The goal is to further develop composition and portrait skills outside of my 3D modeling and animation work. High-res versions of most images are available upon request.

Wednesday, July 30, 2008

Modeling and Texturing Pixar's Wall-E in Maya

A freelance animation project I am working on calls for a cameo from Pixar's Wall-E robot from the 2008 Pixar film. Here is the basic model, textured and rendered. Please read more about this project, including modeling, texturing, and rendering Wall-E in Maya.
Posted by Zach Gildersleeve at 2:04 PM
Labels: 3D, animation, Maya, model, Pixar, robot, Wall-E

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      • Modeling and Texturing Pixar's Wall-E in Maya
      • If You Gotta Go, Go With A Smile
      • A Message From The Forest
      • Snow Canyon Petro-Dune
      • Mountain Meadow Meanderings
      • Ann (1920's Edition)
      • Young Hunter with Dogs and Coyote

About Me

Zach Gildersleeve
Currently in Salt Lake City, Western US
Please visit my website for more (related and diverse) writings, photography, graphic and web design, 3D modeling and animation, and computer graphics.
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