
Sunday, October 12, 2008
First Day Of Snow

Labels:
black and white,
celebration,
horse,
sleigh,
snow
Saturday, October 11, 2008
Thursday, October 9, 2008
The Night The Plants Attacked!
Thursday, October 2, 2008
Sunday, September 28, 2008
The State of Utah Wine Affairs Bureau, 2008
We are happy to present the state of the Lamberti Bocca Noir grape harvest for the 2008 growing season. One of the most successful harvests in recent times, we pulled in a hair under 150 pounds of grapes, de-stemmed and crushed for 16.6 gallons of must for the initial fermentations.
This is up from 70 pounds in 2006 (a late season hail storm damaged about a quarter of that crop) and 48 pounds in 2007 (birds, heat, and ???). This year the protective nets got on early, and the vines were well maintained. For the record, Growing Degree Days (10 C base, March 1) was 3165 at time of harvest (Sept 28, 2008). Heating Degree Days (SLC station since July 1) cumulative was 27 at time of harvest compared with 7 last year. For what it's worth. More stats to come.
Likewise, a good turnout of wine grape pickers, destemmers, and stompers. More photos of the 2008 Wine Stomp can be seen below:
Thursday, September 25, 2008
The Passion of the McCain
To celebrate my short film "The Passion of the McCain" breaking 60,000 combined views across YouTube and Machinima.com, this post will mirror some of the design decisions and content for the film. The recent increase in views is largely due to the inclusion of the film in the 2008 Cambridge Film Festival, where "Passion" was invited to be screened as part of a special program on machinima styles and techniques. Reviews so far have been mostly positive.It is interesting to read the comments on YouTube, et al where available. Those who approach the film from a typical machinima's viewer's perspective (i.e. a typical gamer) tend to not like it, because it hides the underlying video game characters and style. they tend to prefer films made wholly within a particular game's reality, which is nonsense, as most games tend to have a fairly boring and conformist world-view. Shoot this, dodge that, escape[ist] here. I, on the other hand, believe that because it hides the underlying game, it is inherently better than stock characters in stock situations. Halo's Master Chief doesn't event have a visible face, so how can he act?
Regardless, the film was fun to put together. Take a look for yourself here, here, here, or below:
Labels:
3D,
animation,
black and white,
man,
washington dc,
woman
Wednesday, September 24, 2008
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